Circle Class Exercise
Circle Class
The ultimate circle….
Goal:
The goal is to create a class that represents a simple circle.
A Circle can be defined by either specifying the radius or the diameter, and the user can query the circle for either its radius or diameter.
Other abilities of a Circle instance:
Compute the circle’s area.
Print the circle and get something nice.
Be able to add two circles together.
Be able to compare two circles to see which is bigger.
Be able to compare to see if they are are equal.
(follows from above) be able to put them in a list and sort them.
You will use:
properties.
a bunch of “magic methods”.
a classmethod.
General Instructions:
For each step, write a couple of unit tests that test the new features.
Run these tests (and they will fail the first time)
Add the code required for your tests to pass.
Step 1:
Create class called Circle
– it’s signature should look like:
c = Circle(the_radius)
The radius is a required parameter (can’t have a circle without one!)
The resulting circle should have an attribute for the radius:
c.radius
So you can do:
>> c = Circle(4)
>> print(c.radius)
4
Remember: tests first!
Step 2:
Add a “diameter” property, so the user can get the diameter of the circle:
>> c = Circle(4)
>> print(c.diameter)
8
Step 3:
Set up the diameter property so that the user can set the diameter of the circle:
>> c = Circle(4)
>> c.diameter = 2
>> print c.diameter
2
>> print c.radius
1
NOTE that the radius has changed!
Important: Do not store both the radius and the diameter as attributes! If you do that, they could get out of sync. So store only one (the radius), and have the other calculated “on the fly” by the property.
Step 4:
Add an area
property so the user can get the area of the circle:
>> c = Circle(2)
>> print(c.area)
12.566370
(pi
can be found in the math module).
The user should not be able to set the area:
>> c = Circle(2)
>> c.area = 42
AttributeError
Step 5:
Add an “alternate constructor” that lets the user create a Circle directly with the diameter:
>> c = Circle.from_diameter(8)
>> print(c.diameter)
8
>> print(c.radius)
4
Hint: This is a good use case for a classmethod
Step 6:
Every class should have a nice way to print it out…
Add __str__
and __repr__
methods to your Circle class.
Now you can print it:
In [2]: c = Circle(4)
In [3]: print(c)
Circle with radius: 4.000000
In [4]: repr(c)
Out[4]: 'Circle(4)'
In [5]: d = eval(repr(c))
In [6]: d
Out[6]: Circle(4)
Step 7:
Add some of the numeric protocol to your Circle:
You should be able to add two circles:
In [7]: c1 = Circle(2)
In [8]: c2 = Circle(4)
In [9]: c1 + c2
Out[9]: Circle(6)
and multiply one by a number:
In [16]: c2 * 3
Out[16]: Circle(12)
(what happens with 3 * c2
? – can you fix that?)
Step 8:
Add the ability to compare two circles:
In [10]: c1 > c2
Out[10]: False
In [11]: c1 < c2
Out[11]: True
In [12]: c1 == c2
Out[12]: False
In [13]: c3 = Circle(4)
In [14]: c2 == c3
Out[14]: True
Once the comparing is done, you should be able to sort a list of circles:
In [18]: print circles
[Circle(6), Circle(7), Circle(8), Circle(4), Circle(0), Circle(2), Circle(3), Circle(5), Circle(9), Circle(1)]
In [19]: circles.sort()
In [20]: print circles
[Circle(0), Circle(1), Circle(2), Circle(3), Circle(4), Circle(5), Circle(6), Circle(7), Circle(8), Circle(9)]
NOTE: make sure to write unit tests for all of this! Ideally before writing the code.
Step 8: Optional Features:
See if you can make “reflected” numerics do the right thing:
a_circle * 3 == 3 * a_circle
What else makes sense: division? others?
Add the “augmented assignment” operators, where they make sense:
a_circle += another_circle
a_circle *= 2
Look through all the “magic methods” and see what makes sense for circles.
Step 9: Subclassing!
You’ve got a circle already – what if you needed a Sphere? They have a fair bit in common – both defined by a radius, same relationship of radius to diameter, etc.
So we can get a pretty useful Sphere class by simply subclassing Circle, and adding and changing a couple things.
Create a
Sphere
Class that subclassesCircle
.Override the
__str__
and__repr__
methods to be appropriate for Spheres.Create a
volume
property that returns the volume (hint: volume of a sphere is: 4/3 pi r^3).Override the area property so that it either computes the surface area of a sphere (what’s the formula for that???), or have it raise an exception: maybe
NotImplementedError
.
Make sure to write some tests – maybe ahead of time! – that confirm that all this works. And the other things like addition, and sorting…
Check that the Sphere.from_diameter()
alternate constructor actually creates a Sphere! (you DO NOT have to write a new classmethod for that!) – pretty cool, eh?